Who Wants to Be a Millionaire Game Show Rules
A gathering of contenders on every scene plays a primer round called "Quickest Finger First". All are offered an inquiry by the host and four responses which must be put in inside a specific request; in the principal period of the first form (1998) and the initial four periods of the Australian variant (1999–2002), candidates need to respond to a various decision question. In the event that any contenders are outwardly impeded, the host peruses the inquiry and four decisions at the same time, at that point, rehashes the decisions after the music for the round starts. The contender who answers effectively in the quickest time proceeds to play the primary game. If nobody gets the inquiry right, another inquiry is given; if at least two competitors answer accurately yet with a similar time, they are given a sudden death round to figure out who will proceed onward. In VIP releases, the round isn't utilized; superstars naturally partake in the principle game. When a candidate enters the fundamental game, they are asked progressively troublesome general information inquiries by the host. Each element four potential answers, to which the competitor must offer the right response. During their game, the player has a bunch of lifesavers that they may utilize just a single time to assist them with an inquiry, just as two "security nets" – if a candidate gets an inquiry wrong, yet had arrived at assigned money esteem during their game, they will leave with that sum as their prize.
On the early evening adaptation of the show and during the initial eight seasons on the partnership, a contender has requested an arrangement from up to 15 successive numerous decision answers of expanding trouble. Each question had fixed money esteem, and if they somehow managed to be addressed effectively, the candidate's complete rewards would be raised to that esteem; with each resulting accurately responded to address, the competitor picks up a set measure of rewards. This would proceed until either the contender addressed every one of the 15 inquiries accurately, miss a question, or choose to leave with the entirety of the cash they had gotten so far. Any of these conditions being met denoted the finish of a contender's down. Questions 5 and 10 were known as achievement questions, since, supposing that they were to be addressed effectively, they would build the candidate's base payout to the money esteem they had appended. In the event that at any second a candidate offered an off-base response, their absolute rewards would be decreased to the money esteem appended to the last achievement question effectively replied. For instance, on the early evening adaptation, responding to questions 7 or 11 inaccurately would lessen a contender's rewards from $4,000 to $1,000 and from $125,000 to $32,000 (or $100,000 to $25,000 on Seasons 3-8 of the partnered variant). An immediate outcome of this was that addresses 6 and 11 ($2,000 and $64,000; $50,000 from Seasons 3-8 of the partnered variant) were gifts since they could be replied to without losing any gathered cash. The first US form debuted on ABC in August 1999 as a component of a fourteen-day by day exceptional occasion facilitated by Regis Philbin. After this and a second fourteen-day occasion circulated in November 1999, ABC charged an ordinary arrangement that dispatched in January 2000 and ran until June 2002. The partnership of the game show was considered and appearing in September 2002. The main distinction between it and the British adaptation was that scenes were split long – 30 minutes, rather than the hour-long length of the first form.
In 2008, the US variant changed its organization so candidates were needed to respond to inquiries inside a set time limit. The cutoff shifted relying upon the trouble of the inquiry: Question number Time limit 1–5 15 seconds 6–10 30 seconds 11–14 45 seconds 15 45 seconds (+ any accumulated remaining time from the previous 14 questions) The clock would begin following an inquiry was offered and the four potential responses showed up. The clock would stop when a lifesaver was utilized. On the off chance that the check ran out with no answer secured in, the challenger would leave with any prize cash won up to that point, except if the Double Dip help had been utilized, in which case an inability to offer a subsequent response was dealt with equivalent to an off-base answer.
On 13 September 2010, the US rendition received another huge change to its organization. In this change, the game highlighted two rounds. The first round comprised of ten inquiries, in which the monetary reward related to each esteem, alongside the classification and trouble for each question, is randomized per game. on the off chance that they furnished an off-base response during this round, they left with just $1,000. The competitor can, now, leave with the aggregate sum banked from the first round; in any case, an off-base answer implied they left with $25,000.